![]() Wild 9 is a side-scrolling platform game with 3D modeled effects in the foreground and background. If that's too simple a death for you, you can drop enemies off of cliffs or send them into spinning fans, flames and grinders. Once you have the enemy captured, you can slam him back and forth on the ground until he explodes. The rig is essentially an electronic grappling hook that can be used to climb up ledges or lasso enemies. Wex's special weapon is a "rig" attached to his arm. Unfortunately, eight of the nine members in Wild 9 have been kidnapped by the evil Karn, and it's up to the remaining member, Wex, to rescue them and dispose of his nemesis once and for all. The game follows the story of Wex Major, leader of the Wild 9, a team made up of individuals with offbeat attributes, personalities (multiple ones, in some instances) and powers. To read up on other games I parted with, follow the tag.From the creators of the comic adventure Earthworm Jim comes Wild 9 for the PlayStation. GAMES I REGRET PARTING WITH is a regular feature here at Grinding Down where I reminisce about videogames I either sold or traded in when I was young and dumb. I’d just like to give it one more shot, to see if it will always be more unique than fun. I feel like I gave Wild 9 a small amount of time and moved on to something else, eventually forgetting about it until the day came where I needed to trade in some games, and there it went. As a youth, I did not have the attention span or devotion that I do now, and if a game didn’t interest me, it was off the list and over to the next. So, why would I regret trading in Wild 9? for some measly space credits that I don’t even remember spending? Well, I’d like to try again. The above text might seem contradictory–I love the style and personality of the game, but actually did not enjoy playing it. Games like Shadow Complex will use this look to great success many years later. The camera angles could get a little jarring at times yet it was still a neat effect, especially when some levels have Wex is way up high with a gorgeous backdrop that seems miles away in the distance. 3D graphics (as in polygonal), but still a side-scrolling action title. Like Klonoa and Viewtiful Joe, Wild 9 helped usher us into a new form of platforming, that which is known as 2.5D. However, his walking animation is trollish and clunky, but don’t tell him I said that. Really evokes that sensation of the Sega Genesis and SNES days where game characters were that– characters. Use the RIG to grab a crate, but accidentally drop it on your foot? Yup, he’ll hop about in pain. There’s some decent animation work too, in that Wex reacts to what you’re doing. That’s not a bad thing, as they nailed something there and knew it. Loading screens contained some original artwork of the Wild 9 crew in amusing moments, and the art style and animation is clearly taken from the very same pages of Earthworm Jim. I might’ve stopped playing after the first boss chase sequence.īut Wild 9 has personality, and that’s the main reason it has remained lodged in my brain all these years. I want to save Wex’s friends, and that means killing efficiently, progressing left to right, our destination always ahead. I don’t want “bonus points” for dangling an enemy over spikes before finally dropping him to his death. When the RIG hits enemies, they moan and scream loudly, clearly in pain. I think the torture aspect lost me, much like it put me off in Bulletstorm. I don’t recall getting very far in Wild 9 though. I assumed that their latest offering would be much of the same. Platformers don’t get kookier than that one. And from the makers of Earthworm Jim, too. ![]() I was looking for something to play, and here was something to play. Thank goodness he has the RIG, a high-tech weapon that shoots out an energy beam, which Wex can use in multiple ways: grabbing enemies and throwing them into deathtraps, picking up objects, using it as a grapple-swing-thing, and so on. Now it’s up to Wex (and his cohorts B’Angus and Pilfer) to save them, as well as kill as many of Lord Karn’s goons as cruelly as possible. Some heavy damage was done, and six members of the crew were captured to be experimented on. His team of ragtag teenage freedom-fighters, known as the Wild 9, was attacked by Lord Karn’s Elite Shock-troopers.
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